Before the game starts, you just put the bingo balls in the wheel from 0 to 10. This game can be played with 2-8. Each player chooses a color thermometer card. There is 1 quismaster who wields the wheel (eg teacher) or has each child turn the wheel and read a bingo ball in turn. What number is on it? Now dice with the plus / minus die. What temperature did we turn? For example: -10, -5, +2, +8 etc .. Put the ball back on the wheel. Now all look at your thermo card. Who has the same number next to the thermometer? Below 0 it freezes and there is a - in front of the number. If it does not freeze, there is nothing, this is above zero. All numbers above zero belong to +. If you have the same number with / without - you may cover with a magnetic token. If not, unfortunately! Be the first to cover all digits of your thermometer, then you have THERMO BINGO! Zoom with the stick and you're done!
TIP: if this game with the plus and minus is still too difficult for your group, you can also omit them and do not use the - on the thermo card, only the numbers.
8 pages including:
- 8 thermo bingo cards in various colors
Not included materials
+/- Dice (www.southclassic.nl)
Bingo rad (Action)
Magnetic tokens (www.wesco-eshop.nl)
Magnetic sticks (www.houtenonderwijsmaterialen.be)