Maxi Arctic Animal Team Race
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Game rules
Before the game can start, attach the 2 parts of the game board together. Shuffle the loose cards and make a face-down stack. This game can be played with 2-5 players. Each player chooses a pawn (e.g., 2D and place them in a pawn stand or concretely with plastic polar animal figures). All pawns start on the image of their matching animal on the game board. You can offer this race in 3 different ways to differentiate.
Game mode 1, Word parts: Each player takes turns drawing one card from the stack and lays it open. Which object, element or animal is on it? Clap and split this word into word parts / syllables. How many parts do you hear in the word (without article)? You may move your polar animal pawn forward that many spaces on the game board. Continue until someone reaches the end first. The polar animals are hungry and want to quickly get to a tasty snack: Polar bear to seal, Arctic fox to ermine, penguin to fish, seal to crab, and whale to krill.
Game mode 2, Spin the color: Each turn, one player may spin the C-spinner. Which shade of blue do we see? Only the player with the animal that matches that color race route may move one step forward.
Game mode 3, Spin the polar animal: Each turn, one player may spin the C-spinner. Which polar animal do we see? Only the player with the same animal as a pawn may move one step forward. If you land on all polar animals, all players may move one step forward together.
TIP
You can also add a die in game modes 2 and 3. Then the number of steps forward is also determined and you add a counting exercise.
Level
Game mode 1, the older preschoolers is our recommendation! Game modes 2 and 3, the younger preschoolers is our recommendation! Depending on your class group, you decide whether this bundle is feasible or not.
File contents
8 pages including:- 30 loose cards
Materials not included
Concrete polar animal figures (Schleich, Papo or Collecta)

