The chewing gum machine
Regular price
€5,50 EUR
Regular price
€0,00 EUR
Sale price
€5,50 EUR
Unit price
per
Game rules
This game can be offered as an independent activity or as a guided game. These assignment cards to fill the gumball machine contain 2 variants. You can use pompoms, isemo balls, stacking caps, magnetic circles, etc. (as gumballs). You can also add tweezers to promote motor skills! You get vending machines with place-marking circles and without, decide for yourself what is easiest for your class. Variant 1: Counting. Count the number of balls, fingers or read the number. , take the same number of balls of the correct color and place them in your gum machine. Who will count and fill their vending machine the fastest? You can also offer this as a game by adding: a color die, color dial or tactile bag. Variant 2: Roll the dice. Dice, count and look at the card. Which color ball can you take? Place the ball of that color in your gum machine to fill. Continue until you have collected the gumball of each color on your card. Or roll the dice with 6 dice and take the correct color gumball for each number and place it in your machine.
File content
28 pages including:- 7 Bubble gum machines without circles, in various colours
- 7 Bubble gum machines with circles, in various colours
- 7 Dice cards, in various colors
- 21 Count Assignment cards (3 numbers per color: 6,10 and 12)
- 7 Dice cards, in various colors
- 21 Count Assignment cards (3 numbers per color: 6,10 and 12)
Materials not included
Pompoms, magnetic round chips, stacking caps or otherwise (www.credu.nl)Die
Tweezers or magnet rods, optional (www.Credu.nl)