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  • Détective Spel - Juf Surya Designs
  • Détective Spel - Juf Surya Designs

Detective Spel

Regular price €5,50 EUR
Regular price Sale price €5,50 EUR
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Game rules

This game can be played with 3-5. Each child chooses a color Détective pawn and card, the Crook gets the black card and a cap. Together you will look for the crook. Each detective starts on a number ball (of his own choice). Each has 4 transport tickets: bus, tram and car. The crook gets to choose last. Detectives look closely! Because after his first turn he's gone! The crook starts, move to a connecting number sphere. The pawn moves away so the detectives don't see where you are going. The crook says with what transport. Look on the game board at the connections that are possible, Green dashed line = bus, Yellow dotted line = tram, Red line = car. Place the used transportation token face down in front of you. The crook's move card is hidden, not visible to the detectives. The crook places his crook token on the number where he is. The detectives take turns doing the same. Each turn, move 1 number from 1 ball to a connecting one. Try to catch the crook 4 times (on the same ball). You work TOGETHER as detectives! With each catch, everyone can place a handcuff token on the card. If the criminal lands on a white ball, he/she MUST show himself. If you leave, the pawn can go back! If you catch the crook 4 times, the detectives win! If you run out of tickets and haven't been caught 4 times, the crook has escaped!

File content

4 pages including:
- 1 game board
- 4 detective cards
- 1 crook move card
- 16 handcuff tokens (4 per color)
- 1 crook token
- 60 transport tickets (20 per vehicle)
- 5 pawns (optional)

Materials not included