Abracadabra Alacazam
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Game rules
This game can be played with 2-6. Stick 10 velcro balls on the spell books beforehand. 5 staggered on each side. We are spells science apprentice in the magic school of witches and wizards !! Each player chooses a color spell book. Choose 10 spells and stick them on your book. There is a large cauldron in the middle, we will put spells in it later. Each turn the wheel in turn. Which letter is it? Grab a number card from the tactile bag. Now we combine this Eg: A 2 or H 1. Each turn, everyone in their own spells can nose (1 spell per turn). So you search for a spell with this letter and count if it occurs the correct number of times . Do you have a spell? Alacazam this one is allowed in the witch pot! After each turn, the number of cards may be returned to the bag. If the wheel stops on the magic wand, you can choose a letter, you come to the black cat OEI your spell went wrong. You turned the teacher into a cat. You MUST have a new spell. Be the first to get rid of all the spells from your book in the cauldron. What are you a spells talent !!
File content
10 pages including:
- 6 spell books in various colors
- 33 spell strips
- 1 cauldron (for lack of concrete)
- 24 letter chips
- 14 number of tickets (2 to 3 per number)
Not included materials
Rotary wheel (Ikea)Feelsack (Baert)
Cauldron (Flying Tiger)
